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Why I Use a Template (And Why You Probably Should Too)

Updated: Mar 8


Let’s get something out of the way.


Opening a completely blank session every time feels noble. It feels creative. It feels like you’re letting the music “tell you what it needs.” It’s also one of the fastest ways to waste mental energy on decisions you’ve already made 100 times before.


Every mix requires creative decisions — tone, balance, depth, movement, emotion. That’s where your brain power should go. Not on rebuilding drum buses, renaming tracks, setting up parallel compression routing, or realizing halfway through the mix that you forgot to drop in a meter on the master.


A template doesn’t make you less creative. It removes friction.


When mixing in the box — where you can build literally anything, route anything anywhere, and color-code yourself into oblivion — a lack of structure turns into chaos very quickly.


I don’t use a template because I’m lazy. I use one because I want my creative decisions to start immediately.


What a Template Is Not

This is where a lot of people get it wrong.


A template is not:

  • A magic vocal chain

  • A “radio-ready” master bus preset

  • A one-size-fits-all mix formula

  • A shortcut to skipping fundamentals


If you’re relying on a template to fix balance problems, tone issues, or poor recordings, you don’t need a better template — you need better fundamentals. Templates don’t mix for you.

They don’t balance drums. They don’t EQ guitars. They don’t compress vocals correctly.


They don’t make taste decisions.


What a Template Actually Is

A template is architecture.


It’s a pre-built environment that reflects how you think about mixing.


It’s:

  • A routing system that’s already solved

  • A gain staging framework that keeps you disciplined

  • A visual layout that makes sense every time you open it

  • A starting point that removes 20–30 minutes of repetitive setup


When I open my template, I’m not looking at “processing.” I’m looking at infrastructure. Drums already flow to a drum bus. Instruments already hit a music bus. Vocals already have a dedicated space. Parallel paths exist. Returns are ready. Metering is visible.

Nothing is forcing my hand — but nothing is in my way.


That’s the point.


All of that being said, you absolutely can have multiple templates. In fact, you probably should. You might approach a dense rock mix very differently than a stripped acoustic track or a modern pop production. I’ve experimented with genre-specific templates. I’ve also built the giant “end-all/be-all” super template that tries to anticipate every possible routing scenario, parallel path, and plugin I could ever want.


And here’s what I learned:


Eventually, those mega templates become just as overwhelming as starting from scratch.

Too many buses. Too many “just in case” plugins. Too many routing options.

It turned into choice paralysis disguised as preparation.

That template still exists. I revisit it from time to time. I tweak it. I add things. I remove things. But at some point, I realized I needed a little of my favorite medicine:


Restriction.


So, I did something ironic.

I decided to emulate the very thing digital audio supposedly “rescued” us from.

An analog mixing console.



The 48-Channel Console Concept


My current working template is built around the idea of a 48-input analog desk.

If I need 24, I use 24. If I need 72, I expand it. But the core version is 48 channels.


Why?


Because limitation forces commitment. It forces organization. And it keeps me from endlessly spawning tracks just because I can. So instead of thinking like a DAW user, I think like I’m standing in front of a console.


Input Channels (The “Console”)


I have 48 input channels ready to go. These are strictly for individual elements:

Drums, bass, guitars, keys, synths, vocals, percussion, effects — everything lives on a defined channel. Typically speaking I have a few unused channels at the end. These can be used in different way from bouncing any tracks together to lower input channel count (opening up screen real estate), Printing FX Return tracks to free up a Return, Parallel Processing tracks, etc.


And yes… I color code everything.


Drums – Yellow

Kicks, snares, hats, toms, overheads, rooms.

I have no deep psychological reason for this. I chose it years ago and now my brain refuses to accept drums as anything other than yellow.


Bass – Brown

DI, amp, synth bass.

Bass. Brown. B-B. This one makes sense and I’m sticking to it.


Electric Guitars – Dark Green

Rhythms, leads, textures.

Guitar. Green. We’re professionals here.


Acoustic Guitar – Light Brown / Tan

This one varies slightly depending on the DAW’s color palette, but it stays in that earthy range.


Keys / Piano – White

White keys. I will not be elaborating further.


Synths – Orange

I don’t have a scientific reason for this. At some point synths became orange in my brain and now it’s permanent.


Percussion – Light Blue / Periwinkle

Hand drums, claps, snaps, shakers.

Periwinkle is the official term in my world, even if the DAW disagrees.


Lead Vocals – Violet


Background Vocals – Pink (lighter or darker than the lead)


SFX / Misc

These live near the bottom of the session and are often the first candidates for consolidation if track counts start creeping up.


I have my go to plugins already loaded on these tracks. If I am really trying to emulate a console it might be a channel strip plugin to start. Otherwise, I am a stickler about the FabFilter Pro Q4 for EQ (especially surgical moves). Various Drums might have an 1176 for some compression. Vocals some sort of LA-2A type compression. I keep a few options available depending on what I want to hear. I try to limit the options as much as I can but go as hog wild as you think you might want. It's easier to delete an unneeded plugin than going searching for it. The point of a template is to speed up your workflow and should be a slightly personal thing. Do a dive on your favorite resources and mixing engineers. Keep what you like and ditch the rest.


The Big Change: Limited Busses



In my older template, every category had its own dedicated bus. Drums. Parallel drums. Drum crush. Drum verb. Guitar bus. Guitar parallel. Keys bus. Synth bus. You get the idea.


It was excessive.


In the new “analog console” version? I get eight buses. That’s it.


Now I have to think.

And I like that.


All buses are colored the closest thing I can find to a school-bus orange/yellow. They stick out immediately in the session, and yes, I find the visual joke amusing every single time.




My 8 Bus Structure

  1. Individual Drums → Drum Bus

  2. Bass DI / Amp → Bass Bus

  3. Guitars, Keys, Synths, Percussion → “Music” Bus

  4. Lead Vocals → Lead Vocal Bus

  5. Background Vocals → Background Vocal Bus

  6. FX Bus

  7. Drum Bus, Bass Bus, Music Bus → Instrumental Bus

  8. Lead Vocal Bus & BGVocal Bus → Vocal Master Bus


    All busses a then routed together into my Pre-Mix Bus before hitting the Mix-Bus.


That’s it.


Because I don’t have 27 category buses to lean on, I’m forced to balance inside groups more deliberately. The “Music Bus” in particular forces midrange elements to coexist instead of being overly isolated. It feels more like a console.


SIDENOTE ON BUS COMPRESSION

I am not a fan of most, if not all, "auto" ANYTHING plugins. I have the Sonible Collection and they are interesting...but I never quite like what they "suggest" and end up tweaking anyways. BUT. The only one so far that I find does a pretty bang up job with minimal tweaks needed afterwards is the SSL AutoBus (Shocker: Made in Collaboration with Sonible). While not a cure all, i find it a quick route to fine tuning Bus Compression.


FX Returns and VCAs


I keep:






8 FX RETURNS

  • Room Verb

  • Plate Verb

  • Hall Verb

  • Delay

  • Slap Delay

  • Parallel Distortion

  • Special FX

  • Utility











    8 VCAs

  • Drums - Kick, Snare, Toms, Overheads, Rooms, Drum Samples

  • Bass - DI, Amp, Bass Synth

  • Music - Electric Guitars, Acoustic Guitars, Keys, Synths, Percussion

  • Lead Vocal

  • Background Vocals

  • FX Returns - Reverbs, Delays, etc.

  • All Vocals - Lead Vocals and Background Vocals

  • All Tracks - this is a global mix trim in a sense. Affects the entire mix is hitting the mix bus processing.





These VCA's control the relative volume of the individual tracks - not the buses. They will affect how the busses are fed down the line.


Again — limited. Functional. Intentional.


On an Analog Mixing Console with limited FX Returns, you had to be creative. 8 can be just enough...or not enough at all. In the scenario that I need or want more. I have to commit to something. If I like the drum verb, I might bounce it to any remaining open input channel, freeing up the FX Return track for another use.


The Pre-Mix Bus (My Real Mix Bus)

All buses feed into a Pre-Mix Bus.

This is where any mix bus processing lives.

The actual master channel stays clean.


Why?


Because I want to be able to drop in reference tracks or rough mixes and bypass my processing instantly for honest comparisons. No guesswork. No routing gymnastics.

The Pre-Mix Bus is fairly simple. Nothing complicated. Nothing surgical.


Bus Compression





I lean heavily on the SSL G-style bus compressor. It’s familiar. Predictable. Musical. Sometimes I rotate other versions in, but the concept stays the same: light glue, not destruction. Kiive's X-Bus is lovely as well as the UAD SSL Emulation








Tape Saturation





UAD Ampex ATR 102 Not for tone. For finish. The ATR-102 adds subtle glue and polish that makes the mix feel like a record. Less about weight, more about finish. The ATR-102 adds subtle glue, softens harsh edges, and brings the mix forward in a way that feels expensive, not obvious.







Bus EQ


Broad stroke EQ moves here — gentle shaping, not corrective surgery. If you find yourself doing extreme EQ moves on your mix bus, that’s your cue to go back into the mix and fix it there. I have been loving the UAD Hitsville Mastering EQ here.


The mix bus is not a hospital.





Clipping (If Needed)



A controlled clipper to catch peaks before limiting. Nothing aggressive unless the style calls for it. I love Brainworx bx_clipper.







Limiting




A final limiter to bring things up when appropriate. Transparent. Controlled. Waves L4 has been here since it dropped.






After that, it’s just analysis.



I’ve been running a detailed analyzer externally, so it doesn’t chew up session processing. Shout out to White Sea Studio for putting me on to the Flux Mira Analyzer. It gives me a clear picture of translation without cluttering the mix environment.

This keeps my mix bus light, intentional, and predictable.

And more importantly, it keeps me focused on balance.




Why I Chose the Console Mindset

At the end of the day, this template isn’t about nostalgia.

It’s not about pretending I’m mixing on a vintage desk. It’s about discipline.

Digital systems give us unlimited tracks, unlimited routing, unlimited plugins, unlimited options. That freedom is powerful — but it can also quietly erode decision-making. When everything is possible, nothing is prioritized.

Limiting myself to a console-style structure forces hierarchy.

Drums have to work together. Midrange instruments have to coexist. Vocals have a defined space. The mix bus stays clean and intentional.

I’m not building a safety net for every possible scenario. I’m building a framework that supports the most common ones — and then I make decisions from there.

And that’s really what a template should be.

Not a crutch. Not a magic preset folder. Not a “pro sound” shortcut.


A framework.


If your template is chaotic, your workflow probably is too. If your routing feels overwhelming before you even hit play, that friction will bleed into your mix decisions.

So, whether you emulate a console like I did, build genre-specific layouts, or keep things ultra-minimal — the goal is the same:

Reduce setup. Reduce distraction. Increase clarity.

Because the real work isn’t in building tracks and buses.

It’s in shaping emotion.


The beautiful thing is that it can and should evolve. It can be strictly adhered to...or you can just break it if you just have to!


Hopefully this is informative for you as well as an insight into how I like to work. While I love talking about this stuff...I often still very much have imposter syndrome. I am not sure that ever goes away...and in a way I hope it doesn't. I am not afraid to admit that I don't know everything about this art. I am constantly on a mission to learn and improve my skills and taste. You should be too! Maybe in a future post I will share all the resources I go to for all this nerd stuff. Books, podcasts, YouTube channels, etc. Is that something you might be interested in? Leave me a comment below!


Cheers,

Cory

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